Due to
popular demand we’ve decided we can't hold back the Firestorm with Mesh support release,
however this hasn’t been an easy decision. Unfortunately LL Mesh code comes
with a lot of new bugs and undesirable behaviors which we honestly aren’t
comfortable releasing with. Many of these issues we would consider blockers for
a release. The issues which we wouldn’t consider blockers simply do not reach
our expectations for a quality release. However, you asked for it! And you’re
getting it in its current state!
For a list
of LL Bugs effecting this Firestorm release, please see:
When you
first log into this Firestorm release you will note a few things. First, your
settings ‘should’ get reset automatically and your cache will be cleared. This
is a must for this release because so much has changed that if you didn’t get
settings and cache cleared you WILL have loads of problems. You must also
ensure you install this to an empty directory on your computer and not over an existing
installation.
Also, please be patient during your first login on this version as
performance will be significantly degraded while your inventory and texture
cache gets populated. We suggest just standing around for a few minutes while
this occurs. The best way to know when it's complete is to open your inventory and watch the numbers at the bottom. These represent how many inventory items you have loaded. When they stop, your inventory has completed the fetch and your ready to enjoy Firestorm with Mesh support.
We had
hoped that this would be our official release and we would by now have reached
our feature goals for the “Official release”. However, fate has stepped in the
way. Since the release of our Beta 2 we have had a large number of our developer
team going on vacations IRL, and thus slowing down the development process,
(Though I think they all earned it). Also, many features have had to take a
back seat to mesh for obvious reasons; things like Spell Check simply couldn’t
be completed in time. The good news though is that this is not our official
release and we still have plans to reach our official release feature goals soon!
The better
news is that we have achieved many of our release features already. Here’s a
summary of some of the new features in this Firestorm release besides the Mesh,
improved shadows, Depth of Field and other things we adopted from LL.
Default
interface choices from login page. Phoenix/V2/Hybrid
Custom Colored
name tags and more
Contact
sets - see following link:
http://www.youtube.com/watch?v=I3zA24-Bi-U
http://www.youtube.com/watch?v=I3zA24-Bi-U
LGG
Selection beam particle effects
Build in Flight
assist with Bridge!
Script
count!
Auto
Correct
Font
options!
New starlight
skins
V1 similar
volume controls so you don’t have to go into prefs
Volume
sliders in the local speakers panel
Ability to
fully disable your camera target hints
Improved
Camera floater
Greater OpenSim
Support
Calc and
CAO from command line
Z-Offset is
fixed, for changing the height offset of your avatar.
Updated
RLVa
Ability to
automatically undock side bar tabs
Group IM’s
in nearby chat & Console
Italicized
Emotes
and more!
Remember to take advantage of our wiki where we host loads of information about Firestorm and Phoenix Viewers.
Jessica Lyon
Phoenix Viewer Project